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Kaspersky Anti-Virus Personal

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Kaspersky? Anti-Virus Personal offers reliable protection against all known PC security threats, including: Internet worms, Spyware, Trojans and Viruses.
Kaspersky? Anti-Virus Personal offers reliable protection for home users against all known threats, including: Internet worms, Spyware, Trojans and Viruses.
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Email is often the most typical source of virus infection. Kaspersky Anti-Virus Personal will check and cure both incoming and outgoing mail in real-time. We even scan and clean your mailbases so your email is always safe. Virus writers often hide their dirty tricks in compressed or archived files but our program is ready for this. We detect viruses in over 900 compressed file formats and disinfect and cure ZIP, ARJ, CAB and RAR files. Technical support is provided directly from Kaspersky Lab experts and there is no additional cost or hidden charges. Our experts can be contacted by telephone or email 24 hours a day, 365 days a year.


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Ice Age: Dawn of the Dinosaurs Demo

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DOWNLOAD NOW:link softpedia

Play as your favorite character from Ice Age 3

The Ice Age: Dawn of the Dinosaurs video game reunites fans with Scrat, Sid, Manny and Diego in an all-new quest based on the upcoming film from Twentieth Century Fox.

As the unlikely herd travels across the tundra and beyond, they stumble upon another world - a lush Dinosaur World teeming with jungles, mysterious plants, fierce dinosaurs, wild new adventures and several new friends.

You will be able to take on the roll of more than six playable characters, including everyone’s favorite Ice Age friends and newly introduced characters, players master their unique skills and abilities across more than 15 action-packed levels.

In addition to the expanded features of the single-player gameplay, for the first time in an Ice Age game, players can team up with friends and family in eight competitive multiplayer mini-games.

Here are some key features of "Ice Age: Dawn of the Dinosaurs":

- Revisit the humor, characters and prehistoric environments from the movie - Players relive adventures from the film and beyond with all their favorite characters - earnest but goofy Sid the Sloth, big-hearted Manny the Mammoth, courageous Diego the Saber-toothed Tiger and inadvertent troublemaker Scrat - as they all return and join new friends on a wild quest across the frozen Ice Age to the lush Dinosaur World.

- For the first time in an Ice Age game, play as multiple characters - Offering more than six playable characters, the game allows players to master the unique abilities and combat skills of each through a wide variety of gameplay including action-platforming challenges, side-scrolling missions and puzzle solving.

- Introducing competitive multiplayer mini-games – Another first for the Ice Age game franchise, players will go head-to-head with up to four friends or family members in the all-new competitive multiplayer mini-games.

- Experience continuously changing gameplay through more than 15 levels – Every level presents new and exciting challenges as players learn and master each character’s abilities in order to defeat enemies, traverse dangerous landscapes, avoid obstacles and escape from perilous situations.

Limitations:

· Limited game play



Dawn of War II

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You have to appreciate Relic’s guts. In the original Dawn of War, it had a beautiful game, which generated three successful expansion packs, played nice in multiplayer, provided epic battles and was quickly enshrined in the Hall of Fame of RTS games. It had it all: base building, teching up, a lot of unit types, a lot of factions, an overall strategic map in the final releases, wargear for commanders, and scripted missions for the toughest challenges. Relic could have easily taken all of the above, added a cover system a la Company of Heroes and a graphical upgrade and sell it as Dawn of War II. Sales would have been great.

Instead, the developer decided to take a radical approach to the franchise. There's little (in multiplayer) to no (in single player) base building. You usually have about 12 guys to command and the objectives are built upon eliminating enemy commanders, destroying clusters of buildings or just making it out alive of hairy situations. There are definite class progression elements, with experience points being distributed, gear being chosen and abilities evaluated. It can all be summed up in one phrase like this “Dawn of War II is a real tactics title with strategic elements and a level cap.” And the great thing is that, as weird as it sounds, the concept works beautifully.

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You
Them


Gameplay


The big question that arises for the reviewer is “Can Dawn of War II be classed as a RTS?” After all, there's no base building, there's no rushing, no huge mobs of impossible to distinguish units and no teching up. Instead, you get a game full of choices, all of which are important and all of which can change the way your experience in Dawn of War II.

There's no base building in the game. You never get to direct more than four squads of Space Marines. There are no “real” resources, although on the strategic level, you need to take into account three types of structures. The enemy is well organized, much more numerous and always has quite a few of surprises. About the only thing that Dawn of War II takes from its predecessor is the Warhammer 40,000 setting, with its dark tone and utter contempt for life, be it human or alien.

The decisions in the game are ever present. Whom do you leave out of combat? The Scouts, although they can snipe enemies and move stealthily? The Tactical Marines, good all around and able to use flamers and bolters? The Assault Marines, with their vertical assault ability and their close quarter power? The Devastator Squad, who can lay suppressing fire and slow all enemies down? I personally tend to leave out the Devastators, but I can easily see myself playing through another time in order to try out other tactics and deployments.

All squads progress as they gain experience in missions. There are four disciplines in which you can upgrade them. At certain moments, you unlock new traits for the different squads, making them more capable in the various tactical roles they can fill. You can also personalize the squads using wargear, which is basically loot for the space age. The different missions you get require you to customize your load out accordingly (remember to get Melta Bombs if there's any chance to face a vehicle).

The campaign is non linear. There are three planets and you can do one mission a week (more in some special circumstances). Some missions need to be performed in order to advance in the story, while others are side missions and can only be taken for just a narrow window of the game's time. Choose wisely, based on the rewards that you can receive (defense missions against Tyranids are rather tough).

The missions themselves are very tactics oriented. Secure all structures, as the benefits are worth it. Scout before engaging, as knowing what the enemy has is crucial in deciding how to approach the situation. The classic RTS tactic of grouping all units and go all in using abilities and choosing targets doesn't work (unless you're winning to revive a lot of commanders) so find cover, deploy suppressive fire, use stealth, prepare the battlefield with a turret or some mines and then engage. The engagements can be a bit repetitive at some time, but in the heat of battle, you'll hardly notice that you fight the same enemies over and over. The situation (terrain, cover or lack of it, available abilities) changes enough to make each fight engaging. In all missions, there's a boss that needs to be treated with respect and with a lot of firepower. There are also some missions where you need to search and destroy for some enemy structures. Just make sure that you always have a reinforcement point somewhere near your squads.

The boss fights are engaging but Relic gave some of them way too much health for the sake of the game. The rinse and repeat mode of assaulting them, using special abilities and then retreating to replenish health can be annoying. The best of them were those bosses that brought out other smaller squads to fight for them.

One of the issues with the campaign is the fact that the maps used on the three planets are rather limited in number. So, you get a feeling of trading the same ground. A little more variations would have been nice but it can be forgiven taking into consideration all the other things that vary in the game world. Another problem is the cover mechanics, which can, at some points, leave some of your guys exposed, even if all the visual aids lead you into believing you've got heavy cover.

One nice touch from Relic is the debriefing screen. There, you get rated, based on how many enemies you killed, how well you preserved your force and how quickly you completed your missions. Believe me, this leads to frustration when you get rated low and the determination to play through the game again to be better at it. It's a very nice addition aimed at the obsessive compulsive side of all gamers.

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Invulnerability is nice to have
Band of rain soaked brothers


Visuals and audio


The Essence 2.0 engine manages to make the grim world of Warhammer 40,000 come to life. Environments are destructible, cover can be taken out, explosions are satisfying, movement precise. Some of the synchronized kill animations (please take the time to zoom in) are truly spectacular, especially the ones pulled off by the Tyranid bosses and the Force Commander. If there's one thing that annoys me is that the whole presentation feels at times just a bit too brightly colored, dulling the brutality of the action, which is finely rendered by the engine. Truth be told, I played the game for up to nine hours in one sitting, so the fault might lie with me.

The sound is not as thoroughly engaging as the visual aspect of Dawn of War II. The gruff Marines can sound quite repetitive at times, especially when they drop into the combat zone. Combat sounds are alright, even though some weapons seem to lack (audio) punch.

What's very well put together are the dialogues between the various missions. Squad leaders talk about the Chapter they belong to, why they keep fighting and how the Tyranids threaten the entire sentient life of the galaxy. They are unobtrusive, meaning that you can take care of the squad load out while listening to them, and succeed in offering a player a background on the Warhammer 40,000 universe and a reason for the actions that they undertake as the Force Commander. Other reviewers have said that the delivery is bland and base line, but in my view, the lore of the Space Marines demands a limited emotional range for them. The last semblances of humanity they retain beyond their looks are well emphasized by the voice actors and by the content of their conversations.

Some players are reporting a lot of crashes. Personally, I've had none and I'm running the game on full graphic setting on the highest resolution I can. There were some bugs with the campaign, but Relic moved quickly to squish them and more patches are likely incoming if more problems arise.

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Customization and wargear
Strategic minded


Multiplayer


This section of my reviews is most of the time short. One reason is the fact that I'm mainly a single player gamer. Another one is the fact that most games don't do anything new and interesting regarding multiplayer. The modes are there but they're not anything extraordinary, just extensions of the single player where the opponent is human. This is not the case with Dawn of War II. The Relic game is a very different beast in multiplayer.

There are no more stats that can be juggled on each of the squads. There are no more load outs that can be determined pre battle. There is still experience to be accumulated and squads level up as before but the accent is no longer on customization and load out but on quick tactical decision. In the single player missions, you can take your time to scout an enemy position and to deploy your forces slowly, achieving an overwhelming effect on the foes. In multiplayer, the emphasis is on moving quickly, staying tactically flexible and leveling up quickly to the third technology tier, where you can field powerful units that, adequately supported, will lead to victory. Otherwise, the stuff you've learned still applies: cover is crucial, stealth can be very powerful, using special abilities and global powers when they are really needed can mean the difference between victory and defeat. And control of resource nodes is crucial in multiplayer, so don't forget to constantly cap points.

In multiplayer, you can play as all the four factions (Space Marines, Eldar, Ork, Tyranids) and each side has three commanders, each suited to one style of play: one for brute force, a support commander and a stealth oriented one. Also, for each hero, you can choose gear while in the games, ranging from armor and weapons to grenades and teleporters. This means that there are a lot of variables a player can try out and that the multiplayer games are very diverse and unpredictable affairs.

For now, I would suggest sticking with LAN games, as the ranked element of the multiplayer requires use of a Games for Windows Live online enabled account, which implies a lot of Microsoft contact I am not comfortable with, some pretty weird match making and quite a lot of dropped matches (this could also be a fault of the game but blaming Microsoft and its products is an easier and safer bet). I consider playing with friends (2 vs 2 matches, using most six player maps) a much more interesting experience than slugging it out in ranked matches for the illusory reward of going up in ranks as I win matches.

The critique that can be leveled at the multiplayer section of Dawn of War II is that seven maps are not enough for the more hardcore gamers. I agree with the developers that the games are significantly different in how they play to make for enough variation, at least for the first month, but Relic needs to make some more maps available via DLC as quick as possible to slate the thirst of gamers who like multiplayer action. There's also the slight problem of having an overpowered side in the Tyranids (watch out for those Venom Cannons).

Conclusion

With Dawn of War II, Relic basically delivered two games. On the one hand, there's a single player experience that has soul, offers some tough tactical puzzles, while making the player care for his squads and also forces gamers to balance elements like side missions, gear, stats upgrades and combat roles. On the other hand, the game offers a fast and deep multiplayer mode, complete with its own set of choices and with its own dynamic. Both experiences are great and putting them in a single game makes Dawn of War II a title that redefines its genre (can we still call it Real Time Strategy?) while also delivering a polished, complete, deep gameplay experience. Just remember to play the game on one of the two top difficulty settings in order to get the most out of the experience, which means failing a little on the way to ultimate victory for the Emperor.


review by : softpedia.com

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Burnout Paradise: The Ultimate Box

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For quite some time, racing games have become synonymous with Electronic Arts' yearly Need For Speed titles, which have generated massive amounts of profit for the company despite a somewhat descending curve in terms of quality. But EA hasn't been resting on its laurels and has supported the Criterion Games studio to create a new iteration in its Burnout series.

As such, Burnout Paradise was created and launched for the Xbox 360 and PlayStation 3 almost a year ago. Impressing through its stunning graphics details and the physics engine which showcased spectacular crashes through the roads of Paradise city, the game won over a massive number of fans. Now, the racer has finally rolled onto the PC, with the Burnout Paradise: The Ultimate Box version, containing the original game, the Bogart, Cagney and Bike packs, which were already available for the console versions, and the new Party Mode which enables offline multiplayer. But is the game better on a PC than on a console? Read on to find out.

Story

Story-wise, the game sticks to the basics and doesn't offer much insight, nor does it need such unimportant details. You are a new driver in Paradise City and you need to win races, take out opponents and earn your Burnout driver's license. Nothing is mentioned as to why you came here or why you need to race, but the fact of the matter is that you bought the game to race, and it will offer you some truly unforgettable events in order to satisfy your, ironically, need for speed.

All the information you need to know is offered by a local DJ on a radio station, called DJ Atomika, who offers you small pieces of info about where you can do crazy stunt runs, what cars you need to drive for each type of event and what you need to do in order to unlock new cars. As a whole, the story is exactly how you need it to be – short, concise, and leaving the essentials up to your imagination: Why are there no drivers in the cars? Why are there no pedestrians on the road? Who cares, you're going to race in this game and that's what matters.

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Your ultimate goal
You can smash through billboards


Gameplay

Burnout Paradise: The Ultimate Box is exactly what it says, the ultimate Burnout experience. It takes a solid game, improves it with the updates that the Bogart, Cagney and Bike packs brought, like a day and night cycle, and new events and the introduction of motor bikes, and places it in one whole package.

The cars handle very well, and you can really feel the differences between each of the three classes, Stunt, Speed and Aggression, which are adequate for certain types of races and events. The big heavy cars are good for Road Rage or Marked Man events, while the easy to control Stunt vehicles can take you to high speeds when you need to take off from ramps of hit billboards, placed in some of the most interesting parts of Paradise City.
The physics are very realistic, although they can sometimes make you a bit angry. The game does its best to make you crash, and you won't disappoint it, as even at somewhat low speeds a minor scratch with another car will send you tumbling through the air and wrapped around the next sign post, all in slow motion, so you can admire the way your once lovely car is transformed to a heap of compacted metal.

In terms of the races, everything is very well polished, but one of the most important things is that the game lets you choose your own route, which can be very overwhelming during your first races. But despite the fact that you will have to switch to your map every 30 seconds or so, the fact that the races or Marked Man events end in the same eight places scattered around Paradise City will make you get used to the roads leading to them very quickly.

Free roam events, like the Stunt Runs or Road Rage races, give you total freedom on where you want to race, in order to discover stunt routes so you can chain together a bigger combo of moves, or a tight road where you can easily take out your opponents and reach the target number of takedowns. In terms of stunts, the system of ramps, billboards and hidden routes is extremely well built, as once you enter one back alley you will uncover new ones at the end of it very easily.

Shortcuts are present in big numbers across Paradise City but you really should be careful which ones you take, as they aren't like the ones found in NFS, and can easily take you further from your destination than the normal road that you didn't take.

Your opponents are pretty smart and will give you quite a challenge in all the events. The fact that you can choose whichever route you think is best also gives the AI-controlled cars the same freedom. When you will approach a destination intersection from one road and see that other cars are coming from the opposite way or from the sides is something that really leaves a mark on the big number of possible routes that you can take.

The damage system is also very well built, with cars really showing the adventures you put them through. During normal races, if you crash your car will be returned to the state it previously was in, but during Road Rage or Marked Man events you only have a limited number of revivals, and thus you must really hunt the Auto Repair shops that make your car look brand new.

Concept

The concept of the game is pretty simple, combining three elements that a lot of gamers will find extremely appealing: races, crashes and an open world environment. While the races through the wide streets of Paradise City will certainly give you some adrenaline-filled experience, the crashes will leave you breathless and make you jump out of your seat.

The road network is very well laid out, and, after a few hours, you'll know Paradise City like the back of your hand. The districts of the open world are also very varied, ranging from the grid network of roads in the city center to the mountain area filled with serpentines and tight roads, perfect for Road Rage events.

The stunt ramps, billboards and shortcuts are cleverly laid out and will make a lot of gamers who like completing every challenge happy as there are a huge number of them scattered across Paradise City for them to smash or race through.

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Nighttime races are very interesting
When you get tired of cars, you can race bikes


Visuals and Audio

Graphics-wise, Burnout Paradise delivers a stunning experience, from the gritty realism of the road and buildings to the high-detailed crashes and realistic day and night racing conditions. One of the best marks I can give the game is the day and night cycle. No more dusk or dawn races like in the NFS titles; you will now be able to see the sun set and turn on your headlights for the nighttime events. Paradise City looks great no matter the time of day and will surely impress a lot of gamers, even if they mostly race through it at high speed.

The cars look very good, each of them bearing small minute details that further customize and really give them a unique appearance. Even the upgraded ones, which you can unlock through Burning routes, are different from the stock ones as, although they are almost the same in appearance, new features like a body kit or a back wing give them personality.

In terms of the tracks you will hear while racing through the game, their sheer number is very big. From instrumentals, which appeared in previous Burnout titles, to songs that are currently broadcasted on real-life radio, to classical music like Vivaldi or Mozart, everything is at your fingertips. Let's not forget the opening song, Guns N'Roses' Paradise City, which sounds extremely well combined with the roar of the car engines.

Speaking of car sound, all the vehicles feature distinct noises, as you can clearly make the distinction between the high-pitched ones from the Speed-type cars and the lower notes of the big heavy engines in the Aggression class. No car will sound the same and this is just one more reason to race and unlock new vehicles.

Multiplayer

The multiplayer mode really shines and offers a great experience no matter what type of gamer you are. If you like to complete the single player mode and don't really fancy being beaten online, you can easily jump in Freeburn online where you can explore and complete races through Paradise City while your friend completes his own events.

If you want to try out your racing skills against someone else then you can just as easily go and play in ranked or unranked matches against friends, in which a small leaderboard shows what achievements you made and which driver is best at what events.

Speaking of friends, the Party Mode, which enables you to host an offline multiplayer match, is also very entertaining. You and up to eight of your friends can take turns and complete an event, and the one with the best time wins. Speed, Stunt and Skill challenges will have to be completed and it really offers some very interesting experiences with your friends.

Conclusion

All in all, Burnout Paradise: The Ultimate Box is just what it says, a complete package for anyone who hasn't yet played the game on the console and waited for a PC release. It gives you all of the great things that were in the original game, adds the important updates and throws in the Party Mode so that you and all of your friends can interact in the same place.

Although there are some things that might annoy people, like the easy crashes and the fact that you need to open up the map every other intersection in order to see where you need to go, the game makes you forget all of those and delivers a great all-around experience, perhaps even better than the one on the consoles. Every racing game fan should own this and enjoy it for quite some time, thanks to the Criterion team, which brings new things every few months.

review by: softpedia.com

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